Abilities / Spells
Structured usage of Mana which produces an effect is categorized as a spell regardless of the purpose it serves.
Offensive
CASK - A sigil that shatters into 10-30 fragments to be fired all at once or as Aster wills.
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GRESTA - Revised magic, creates a web of mana that expands in every direction for three meters, allowing the caster to know all movements which occur within the boundary.
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YYDRAL - Capable only of targeting nerves once skin-to-skin contact has been made, rendering any area where Aster isn't actively touching completely unaffected.Areas such as the eyes are exempt, as the eyeball itself contains no nerves.
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INSAE - Shoots a beam of flame often used by Aster after pointing her sword forward. Anything that isn't equipped to resist fire will likely be burnt, depending on how much Mana is put into the spell.
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WILDFIRE - A spell that effectively doubles the damage done by Aster's fire, but at the cost of raising the temperature beyond what she can withstand for sustained periods of time.
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REGALIA - Allows for true flight and massively heightened speed from six diamond-shaped wings which come from the back.
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SHRIKE-SPEAR - An offensive spell which can create a number of barbed spears, typically made from plasma, though it can also be made of plasma derivatives and fire as well. Can be oriented in any direction, on the condition the entire spear exists within 5 meters of Aster.EOUS - Mental magic which rapidly duplicates itself within the victims mind until all ability to process information is filled by the spell, leading to prompt brain death.YVESOMME - A spell which allows Aster to partially manifest a being synonymous with death and so, allows her to kill absolutely in destroying the Core.CORUICHOR - A spell which passes through all solids, only stopping once it has either hit it's target or collided with Anti-magic, which is it's only weakness.DE LUGIA - A spell which absorbs the targets core, which must be made physical beforehand.When particularly powerful cores are absorbed, they are able to increase the abilities of Godhusk.PANDAEMONIUM - A spell which builds upon the foundation provided by Animate Undead. In presuming that one possesses a residual memory of something they themselves have killed, it becomes possible to bring anything they have killed back to life as it was upon death. However, it is merely a mindless copy instead of a sentient duplicate.As only one of each felled opponent can be brought back, the ace of this spell is strength in numbers.ACCURSED BUTTERLY - End-rank Curse magic which spawns countless butterflies, all of which represent one curse formed at the moment of their creation. Just touching one of these butterflies is enough to force the victim to adopt the curse which it is composed of until they manage to dispel it.If dispelling the curse is not possible, it will not naturally degrade.PHOENIX DOWN - Pyromancy that turns the users body into the very highest form of flame. As the potential of this spell is based upon the evolution of the caster, one such as Aster Yamble is capable of turning her entire self into whichever form of plasma she desires.In addition, the users physical ability grows so great that it becomes incomparable to what it was before while under the effects of this spell.Yet the primary downside of this spell is that an Angel who is a pyromancer will only be able to sustain it for five full minutes before wholly exhausting their mana reserves.FORGE OF DESTRUCTION - A spell which fires condensed orbs of Destruction which is taken from Aster's own heart.When necessary to perform the role of an ever-present threat, it takes the form of a mechanical pillar, several kilometers in diameter and several times that in length, resting high enough in the air so that it appears as nothing but an orange pinprick.When necessary to be fired from Aster directly, it appears as a simple black ball that has two white spirals climbing up her arm.In either case, it's destructive ability comes down to complete destruction and erasure, even of space, which then leads to an attack which destroys both space and time in order to instantly hit the target.JIO GRAZE - The highest grade fire magic of the Militia World, a spell learned from Anos Voldigoad.Taking the form of a coal-black miniature sun, this spell possesses enough firepower to destroy a kingdom with a single cast.Ordinarily, casting this spell is slow and requires the construction of a mortar from which to fire it. In the hands of someone skilled enough, it can be cast multiple times simultaneously with no waiting period.MEHRCHROW - A spell to manipulate ones soul or another's, usually in the fashion of disabling or enabling attributes tied to it.ALLANTE - Light spell stolen from L'arc Krafwell, which makes the stars it's weapons with the chant "Allante, Hallowed Be Thy Name".
While it can be called down as a barrage of large-scale lances in a manner similar to an artillery strike, singular stars can also be called down to serve as the casters weapon.ZHERFLA - Magic which conjure a multi-layered array, absorbing surrounding matter and emitti it as a pillar of force, itself devoid of mana.EGIL GRONÉ ANGDROA - Forbidden magic from
Defensive
HEARTHFLAME - A spell to protect against the effects of fire.
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DEVIL'S PALM - A spell to allow aster to physically handle all forms of Plasma. However, it is limited to her hands alone when in use.
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SUPERTASK - Aptly described as a supreme spatial magic, Supertask divides a countably finite space an uncountably infinite amount of times, making it more similar to the theoretical supersolid that is Gabriel's Cake than a true Supertask.As it has its foundation in spatial magic, Aster is incapable of truly controlling how far the barrier created reaches out, resulting in its lowest energy state reaching a mere inch out, while expanding to six metres in diameter when put into Overcharge.Additionally, it blocks a vast majority of things, with the exceptions of food or Therese Alexandrite whenever they come within five centimetres of Aster — or whoever is lucky enough to be her partner.Addendum; modified to protect against light and shadow based attacks.FUSELDA - Spatial spell stolen from Ecla Velter, confuses directions of not only perception, but reality.
Other
SEALING MAGIC - Magic which "locks" and "unlocks" things. While unusable to circumvent Nedheim, it is one of the single most versatile spells that Aster has access to, being able to stop wounds from bleeding and lock doors, as well as seal away memories and concepts if applied correctly. However, these require an immense degree of skill to do.TRACH - A magical contract between two people, more refined than its common counterparts, only needing two desires in order to be valid.
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TRACH (ALTERNATIVE) - A magical contract for use on the caster alone. Functioning on a give/take basis, it will only active if the offerings and gains are plausible and of roughly equal worth.
Breaking the contract simply removes whatever benefit was gained while returning what was given.
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TETHERED SPACE - Created by a genius long ago, it creates a pocket dimension for storage of all kinds of items.This is the only known elemental spell that can be used regardless of one's alignment.
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ANIMATE UNDEAD - Creates a low-level undead such as Zombies from corpses, but with Aster's Alignment, it can become a a Shell.
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HEATSINK - Allows aster to pull the heat from objects and return it as Mana. Depending on the source, the efficiency of the conversion may vary.IDIOT MAGIC - Magic which only activates in the presence of Jeanne D'Arc (Alter). Causes her flag to turn to ash upon use of La Grondment Du Haine for absorbing spells.Too many times had she seen it in battle, too familiar was she with its structure — and so the mage tired of it entirely.NEDHEIM - Magic to provide maximum security.At a first glance, it's formula is ever-changing, even to Aster's gaze. However, each instance will always open to its own key.
Additionally, attempting to breach Nedheim by means of anything but the key will destroy whatever it is cast on.AMPLIFICATION MAGIC - Magic that amplifies the effects of actions, such as the soundwaves of a clap.Unfortunately inspired by someone who specialises in destruction, it is simply too good at its intended function, as holding back to one one thousandth of its power is enough to kill a defenceless human.KHAVOY - A spell to allow for interfacing with the core. From it, things such as memories can be read and the exact amount of Mana the target has can be seen. In addition, it allows for the manipulation of memories.ZEIJARO - A spell to forcibly manifest the core of another, but it does not allow for the destruction of the Core with the spell Zeiyjaro.PURE CONCEPT - A spell which removes all impurities from Aster's Heart of Calamity, elevating it into the Heart of Destruction.
Once it is activated, the user must then consume their own heart.
After this happens, a light of annihilation begins to emit from their eyes, while the blood becomes simply corrosive unless it is reduced by means of removing over half of the moisture. Once this happens, the users blood becomes able to corrode the non-physical, even burning those who should be invulnerable.
Even the users presence is affected, becoming thick with malice, even if none is being experienced by the user themselves.In addition, the user exists solely in the present moment, rendering all abilities capable of affecting the future or past powerless against them.EAWANSAWN - A spell which makes Mana behave like a fluid.KYKEON - A binding curse which makes the concepts of『Aster Yamble』and『Treienner』incapable of being destroyed so long as the other is present.Acting as though a checklist for both parties, anything that is removed while Kykeon is still in effect will result in near-instantaneous recreation.ERGALEA - A spell based on the formula which allows for the Tethered Space spell, this one designed for the containment of any Core which Aster may place within it.GODHUSK - A spell to merge three Cores in addition to Asters own, in order to present a solution towards her once-ailing body. Resulting in a secondary processing unit far superior to her own brain, the Godhusk is able to work on three tasks in parallel before it's performance begins to lower.After additional powerful cores are absorbed, the nunber of tasks the Godhusk is capable of accepting without issue increases. As of current, this number has risen to four.ZELVER - Shadow spell stolen from Samuel Maxtine, coats an area of several dozen kilometers in shadow, effectively granting the caster a degree of omnipotence. Activated with the chant "know not illumination, Zelver."IL GREAS - A story of a clash between two Devil's, lasting seven days and seven nights. Having been condensed into a single spell, it now brings about a balance in power between it's targets.FURAE - A spell which inverts the effects of other spells and magic.ᅠ
E.G. If used on a user of fire magic, they would instead become a user of water magic for the duration which Furae is active.MATRAZANON - Spatial magic stolen from Ecla Velter, allows for the manipulation of gravity, such as by increasing, decreasing or changing the direction in which it pulls, with the effect having a hundred-meter radius around the user.VENEZIARA - Magic which materializes possibilities. With it, simultaneous and contradictory actions can be performed, such as drawing a sword while the original sword itself remains sheathed.First witnessed during a match against Anos Voldigoad during NOAHSARK, it was later reverse-engineered over the course of nine months.RAYON - Magic originally developed by
Supportive
HEALING MAGIC As the name implies, it is magic that's used for healing. However, this is simply repurposed reconstruction magic, typically used in the restoration of worn items.THEATER OF LIFE - Supreme healing magic, enough to earn the rank of Great Mage by itself.So long as the user does not encounter a true death, even beheading will not keep them down. Sufficiently weak attacks will not penetrate from sheer regenerative ability.Usable only by those with the Advanced Devil's Eyes.Due to Aster's inability to properly heal with conventional Healing Magic, Theatre of Life has a greatly reduced effect on others.DUSELE - Magic used to bring a chosen target back to life, the user must be aware of what the targets Core looks like and the Core must be intact in order to work.KNEAVOM - Magic which allows for the recreation of another's soul by using a fragment of her own as a blank template. However, the less familiar she is with the original, the further this spell will stray from the end result. This spell automatically fails if the target soul still exists.VENEZIARA -
Sin-Spells
A͟V͟A͟R͟I͟C͟E͟: TBDTBD
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S͟L͟O͟T͟H͟: BEYOND JOURNEYS END - Teleportation in the bending of space. When cast, space instantaneously warps to bring the caster to their desired destination. It is unique in being free from the constrains of speech.The strongest are anomalies who fail to circumvent natural law. It is to one of these that she looked for inspiration, turning an instinct into true magic.TBD
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L͟U͟S͟T͟: TBDTBD
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W͟R͟A͟T͟H͟: GOD SHATTERING STAR - Manifests a true black hole. Born from a matrimony of the spatial and fire schools of magic, it compresses and superheats space, resulting in a celestial body which devours light and time, while also bending space.Treated like a toy of sport was one mage, the experience leaving her ill. Being pushed and pulled by mere thought was outside her realm, but clever enough was she to approach a new answer.
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P͟R͟I͟D͟E͟: TBDTBD
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E͟N͟V͟Y͟: TBDTBD
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G͟L͟U͟T͟T͟O͟N͟Y͟: THY BELL TOLLS - An all-annihilating Curse. Bonds torn asunder, all magic reduced to nothing but particles of mana, matter is reduced to atoms. Only severance can free one of its effects, what is damaged cannot be conventionally repaired.An agreement had once been shattered by he with a gaze of annihilation. It was superb, yet the contractee lacked the capacity to copy the Tyrant's destruction.
A mere imitation was all she could muster, but an imitation was enough.
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Nameless Magic
ANTI-MAGIC
DEFENSIVE MAGIC
REINFORCEMENT MAGIC
TELEPATHY
POISON DETECTION / NULLIFICATION
BINDING MAGIC
Other abilities
BLOOD MANIPULATION - The ability to control all components of one's own blood, even if they should be made separate from the main "body".
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DESTRUCTION - The ability to destroy completely not only the physical, but also the immaterial, spiritual and conceptual — with some work, with an energy source of the same name.
Miscellaneous skills
EXPERT MANA CONTROL - With the ability to control Mana and start the flow of it in the bodies of those who are unable to use magic, Aster is also fully capable of disrupting her targets Mana or enhancing it, though it requires full skin-to-skin contact with the entirety of the hand.
Even if it is done, entirely disrupting the flow of magic is only capable when applied to the solar plexus or similar position on the back of the body. The inverse operation is also true.
List of skills
EVOLVED EXPERT PYROMANCY
EXPERT TRANSFORMATION MAGIC
EXPERT ENCHANTMENT MAGIC
EXPERT CONDITIONING MAGIC
EXPERT ENVIRONMENTAL MAGIC
EXPERT SEALING MAGIC
INTERMEDIATE SWORDSMANSHIP
ADVANCED TRACKING
EVOLVED ADVANCED DEVIL'S EYES